Results from the desk and field research

  • Student questionnaires to identify the epidemiology, the motivations and the impact of gaming disorders
  • Interviews with game designers to identify the psychological principles used in game design to generate fixation/addition
  • Questionnaires and Interviews to teachers and educational psychologists to identify the epidemiology, the motivations and the impact of the gaming disorders and present them the results of previous activities
  • Roundtable with educational experts to present the results of the interviews with game designers, discuss them and collect further suggestions of school actions that one could take to create awareness of gaming disorders and support the students more affected by it.
  • Parents questionnaires to identify the epidemiology, the motivations and the impact of gaming disorders
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